Credits and license
The projects Yharnam Together is built on, its GPL license, and its relationship to Sony Interactive Entertainment and FromSoftware (none).
Built on
This project stands on the work of many people. Each part keeps its authors' history and license.
| Project | What it brings |
|---|---|
| shadPS4 | the renderer and shader recompiler the port draws with, and the network and NP libraries online play uses |
| Wozzardman/shadp2p | shadPS4 with peer-to-peer networking and Bloodborne online play: where this co-op started |
| Wozzardman/shadnet-p2p | the shadNet server, by the shadPS4 team, with P2P support |
| deadinside28/bloodborne_pc | Bloodborne PC, the native port |
| Supermedo/bloodborne_pc | the port on Windows, the launcher in 13 languages, DLSS, FSR 3.1 and FSR 4 |
| AdrianCsT/bloodborne_pc | the redesigned launcher, Install from PKG, frame generation, XeSS, ReShade, the mouse camera and many fixes |
| The Hunter's Dream by droogie | the community server for Bloodborne's online content, whose service layout the backend follows |
| Kyo, Lance McDonald, auser1337, illusion, emoose and others | the community game patches for 1.09: frame rate, resolution, effects |
| Elden Ring Seamless Co-op by LukeYui, Elden Ring Nightreign | the ideas: seamless co-op and party death (no code) |
License
GNU General Public License v2.0 or later, like shadPS4 and the port it is built on (LICENSE). Third-party components keep their own licenses, listed in the release's CREDITS.txt and licenses folder.