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Yharnam Together

Yharnam TogetherBloodborne Seamless Co-op

Play the whole game with your friends in one shared world, from the first lamp to the last boss.

Windows 10 and 11. You need your own Bloodborne 1.09 for PS4.

The Hunt Begins loading screen: cards for Player 1 and Player 2, both joining the hunt.
The Hunt Begins: the team loads into one world.
The trailer goes here.

In the game

In the clinic, the party list shows Player 2 and Player 3 with portraits, vials, bullets and health bars.

Your teammates on screen

Each teammate sits on the left under your own bars: a portrait, their name, their Blood Vials and bullets, and their health. The map shows which area each of them is in.

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The downed player's red screen with YOU ARE DOWN in gold letters and Hold to give up.

Down, not dead

A killing blow puts you down while a teammate is on your map. They strike you to raise you; if everyone goes down, the party wakes at the host's lamp.

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On Player 2's screen: Player 1 offers you 2 Blood Vials. Accept?

Hand things over

Give a teammate Blood Vials, weapons or Blood Echoes from the inventory. They accept in the game's own dialog.

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The Co-op Team page from the Insert menu: Player 1, Player 2 and Player 3 In the hunt, one empty place, Hunters online and Invitations.

Your team, any time

Press Insert, or L3 + R3 on a pad, and choose Co-op Team. It shows your team, who is online and who invited you, without leaving the game.

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The leader's team screen: Player 1 and Player 2, who is Ready, and Begin the hunt lit.

Ready, then the hunt

Members press Ready on the team screen. The leader begins the hunt and everyone loads into the same world.

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The Hunt Begins: Player 1 and Player 2 Ready at 100 percent, Player 3 Joining the hunt.

Join a hunt in progress

A running team takes a new hunter any time. Only the newcomer loads, and arrives beside the host if they were elsewhere.

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Player 1, Player 2 and Player 3 side by side in the torchlit hall of a Pthumerian Labyrinth.

Chalice dungeons together

One hunter performs the ritual while the team looks on. Each of you then enters from your own altar, in any order, and you meet in the same dungeon.

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The map of Central Yharnam with lit lamps and Player 1 and Player 2 under Hunters.

Find each other

The map marks every teammate and the area they are in, and travels to any lit lamp. A compass on screen points the way and the distance.

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One world
Enemies, bosses, doors, lamps and shortcuts are shared by the whole team.
Your own things
Pickups, Blood Echoes and Insight stay yours. NPC gifts come to each of you.
Free travel
Everyone goes where they like. Nobody is pulled along or sent home.
Up to four
Four hunters in a team, made in the game's own menus.

Instead of the game's peer-to-peer links, every game connects to one small server that keeps the team's world. Why a server

Getting started

The setup's welcome page beside the hunter emblem.
The setup's welcome page beside the hunter emblem.In the guide

One installer for every player. Everyone in a team, the host included, uses the same release.

Download v1.0.0